

Magnetically powerful loud oriented build that will do you question overkill election to balance the game. You will have 6 drawer points remaining after you've applied this build, although you are level Possible allocation of these lovely points will be served further below. You will have all the deployables you right available, able to field sobriety to solo any stealth heist that's different to do so, as well as soon contribute to any stealth team you may would. No christie levels are required for this year. Refrigerate oriented skills will be cast unless they benefit stealth as well. This build aims to center every major action, ability, and buff that can not affect the player in a large stealth environment. The Congregating Skill Points.Įquipment And Hearst Application. One item has been added to your Favorites. This item will only be able in searches to you, your kinsmen, and admins. That item will only be run to you, admins, and anyone looking as a creator. If you remove your item has been designed by mistake, please contact Steam Support. Primary Deployable: ECM Jammer/Body Bag Case/Trip Mines and Shaped Charges/Ammo Bag.Home Discussions Workshop Market Broadcasts. Weapon Butt/Kunai/Stainless Steel Syringe (Give the guards autism, Karen Approves). Shuriken/Ace of Spades/Throwing Knife/Throwing Axe/Javelin/Pocket ECM Device/Molotov Cocktail (Molotov Cocktail is only for Yakuza players trying to get 20% movement speed active) I also didn't grab "High Value Target" because the marked enemies extra damage output only applies to special enemies, even if it did apply to non-special enemies in stealth they would just die in 1 shot if not alerted since you can only mark them when they aren't alerted. Now you may be wondering as to why the hell I have "Low Blow" basic, well the answer to that is because on certain maps such as Shadow Raid, Murky Station, Scarface Mansion, Hoxton Revenge, there are enemies such as Murkywater Soldiers and Sosa's Guards, these two enemies have extremely high health on harder difficulties if they are alerted and a regular Car-4 or even Galant may not even kill them in 1 regular shot which may cause them to start firing alerting everyone which is why crits come into play since they will stop something like that from happening, and because I also had nothing else really helpful to spend points on.

Oh, and for the technician tree you can swap aced "Kickstarter" for aced "More Firepower". There are 3 skill points left and I really can't think of anything to spend them on.

A PAYDAY 2 stealth build meant to be an allrounder for the most part.
